Why Build Scouts?
Equites
Legati, Scouts or Pathfinders
As all the
above do the same job – I will refer to them from now on as scouts (As it’s the
shortest to type!)
For those of
you who don’t already know, scouts are a type of troop. There are called
different names for the different tribes:
Roman is
Equites Legati (trained in the stables)
Teuton is
Scout (trained in the barracks)
Gaul is Pathfinder
(trained in the stables)
First and
foremost, you should have at least 1 scout in every village, and 1 in every
oasis you own. If someone scouts your village you will get a report that you
have been scouted which can be an “early warning” of an attack. You can then
prepare to move troops or resources to minimise any losses you may incur.
How scouts
work.
Scouts are
Spies – they creep into your village and take information back to the attacker
– but we can stop them by having spies of our own. If you have a single scout,
and they scout with 1, they may or may not get a report back – the easiest way
to understand this is to look at your village – there are 4 entrances – if your
scout is watching a front entrance and the attackers scout creeps in at the
back – he will go home with the information, but if he comes in the front
entrance your scout will kill him.
So is 4
scouts enough?
No – if the
attacker sends 5, some will die but some will get through, the general rule for
scouts is to have as many as you can feed. On a previous server I dedicated a
village to scout building so I could always get a report from any village I
scouted (Not many people keep 1000 scouts in a single village)
So how many
do I need?
This depends
on how many the attacker sends, but in order to ensure they do not get a report
you need to have at least 50% more than they send. Looking at some recent scout
reports – The attacker sent 50, and the defender had 55, 42 of the attackers
scouts were killed but the 8 remaining took a report home – so the attacker
knew what was in my village. The nest scout was 40 from the attacker, but by
then I had built 75, all his scouts died and he did not get a report.
Scouting
other villages
You can also
use your scouts to look into someone else’s village. Like all attacks you have
the choice to Attack “Normal” or “Raid” – with scouting this makes no
difference. You then have a choice to scout
resources and troops or defences and troops.
Both will tell you how many troops they have, but remember some of their
troops may be out raiding – you only see the ones in the village when you scout
gets there. The difference is the first option will tell you how many of each
resource they have (But remember, if they have crannies, you may still get
nothing if you attack) and the second will tell you the level of the wall and
Palace or residence – this is useful if you are planning to conquer a village.
Upgrading
scouts in the Armoury and Blacksmith
If you have
spare resources, it can be worth upgrading your scouts in both, the armoury
will make them better at defending, meaning they will kill a greater number of
attacking scouts, the Blacksmith will make them better at defending, meaning
that more of any attackers scouts will die, if they try to scout you. Scouts
also work as a defensive troop, so if you only had scouts and were attacked,
some of the attacker’s troops will die in the fight.
You also
won't be able to see scouts attacking until they have reached your village. As
you won’t know when someone is going to scout you, or how many they will send
it is useful to have a fair few in your village.
Some scout
reports

In this one
the Defender had just enough scouts to kill all the attackers scouts so the
attacker would have got no report (This screen shot is taken from the defending
account) so the attacker would not have seen the lower part and would not know
how many troops I had.

This one is
taken from the attackers account, he sent 20 scouts and the defender had no
scouts at all, so not only did we not lose any of our scouts, the defender does
not even know that he has been scouted.

Another one
where the defender does not know he has been scouted – but this one is where we
have scouted to look at defences and troops, rather than resources. The
defender has no troops and no residence or palace, but does have a level 3
wall. Note that we cannot see the resources on this scouting.